AI Insights · Timothy · January 2022
Performance of Top 5 Third Person Games on Unified Platform in Central America, Q4 2021
Explore the performance trends of the top 5 third person games in Central America during Q4 2021, including weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top five third person games on a unified platform in Central America showcased varied performance trends. The data, sourced from Sensor Tower, provides insights into weekly downloads, revenue, and active users for these popular games.
Free Fire saw a notable fluctuation in weekly revenue, peaking at approximately $1.2M in early October and reaching around $1.1M towards the end of December. Weekly downloads experienced a significant dip from over 1M at the start of the quarter to around 352K in mid-November, before rebounding to about 552K by the end of December. The weekly active users showed a downward trend, starting from 29.7M and ending at 23.8M.
Subway Surfers maintained relatively stable weekly revenue, with minor fluctuations around $2K and a peak of approximately $2.6K in the week of December 20. The game saw a steady increase in weekly downloads, reaching nearly 300K by the last week of December. Active users also rose consistently from 4.5M at the beginning of the quarter to 6.7M by the end.
Race Master 3D - Car Racing had a modest weekly revenue, growing from $38 in late September to around $492 by mid-December. Weekly downloads showed a significant increase, peaking at approximately 333K in the week of December 20. The game’s active users also saw a substantial rise, from 340K in late September to over 918K by the end of December.
Tiles Hop EDM Rush Music Game experienced relatively stable weekly revenue, fluctuating around $1K throughout the quarter. Weekly downloads remained consistent, with a peak of about 170K in the last week of December. Active users saw an upward trend, ending the quarter with approximately 1.6M users.
Monster Rope Game showed impressive growth in weekly downloads, starting from about 117K in early December and reaching over 721K by mid-December. The game's active users also increased significantly, from around 65K to over 850K by the end of the month.
For more detailed insights and data, visit Sensor Tower.